教育・アウトリーチ(G)
セッション小記号教育・アウトリーチ
セッションIDG-01
タイトル和文Amazing technologies and capabilities that contribute to STEAM
英文Amazing technologies and capabilities that contribute to STEAM
タイトル短縮名和文Amazing STEAM technologies/capabilities
英文Amazing STEAM technologies/capabilities
代表コンビーナ氏名和文Brian Hamilton Day
英文Brian Hamilton Day
所属和文NASA Ames Research Center
英文NASA Ames Research Center
共同コンビーナ 1氏名和文Emily Law
英文Emily Law
所属和文Jet Propulsion Laboratory
英文Jet Propulsion Laboratory
共同コンビーナ 2氏名和文村上 豪
英文Go Murakami
所属和文宇宙航空研究開発機構宇宙科学研究所
英文Institute of Space and Astronautical Science, Japan Aerospace Exploration Agency
共同コンビーナ 3氏名和文Kristen J Erickson
英文Kristen J Erickson
所属和文NASA Headquarters
英文NASA Headquarters
発表言語E
スコープ和文NASA, JAXA, and other agencies play an essential role in Education and Communication to inspire, engage and educate in the disciplines of Science, Technology, Engineering, Art, and Math (STEAM). The remarkable science discoveries, knowledge, and research are shared with audiences through a variety of technologies such as web portals, mobile apps, VR/AR applications, citizen science/crowdsourcing applications, and the serving of data as commodities for use by advanced visualization facilities including planetariums. This contributes to improving teaching and learning, increasing scientific literacy of the general public, and enriching STEAM efforts. This session seeks talks and demonstrations that: describe existing capabilities, technologies, tools and facilities that contribute to Education, Engagement and Communication; exciting projects and programs in development; and what other awesome technology ideas that will greatly benefit Education, Engagement and Communication, and STEAM. This has been an ongoing, successful session at the AGU Fall Meeting for the past 5 years and we look forward to expanding it to JpGU.
英文NASA, JAXA, and other agencies play an essential role in Education and Communication to inspire, engage and educate in the disciplines of Science, Technology, Engineering, Art, and Math (STEAM). The remarkable science discoveries, knowledge, and research are shared with audiences through a variety of technologies such as web portals, mobile apps, VR/AR applications, citizen science/crowdsourcing applications, and the serving of data as commodities for use by advanced visualization facilities including planetariums. This contributes to improving teaching and learning, increasing scientific literacy of the general public, and enriching STEAM efforts. This session seeks talks and demonstrations that: describe existing capabilities, technologies, tools and facilities that contribute to Education, Engagement and Communication; exciting projects and programs in development; and what other awesome technology ideas that will greatly benefit Education, Engagement and Communication, and STEAM. This has been an ongoing, successful session at the AGU Fall Meeting for the past 5 years and we look forward to expanding it to JpGU.
発表方法口頭および(または)ポスターセッション